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Metal slug 4
Metal slug 4










(I'm seriously passionate about getting my stuff to look damn good and doing it for cheap.)įor those of you wondering what 240p is, it's progressive standard definition and is compatible with any SDTV via any SDTV cable (RF, Composite, S-Video, Component). To those of you playing this on an HDTV, (Besides the fact that HD Displays are unable to actually display 240p) you likely won't notice anything because you're already feeding an SD signal to an HD display thus yielding a crap picture. I wouldn't have had any problem if they'd have left the games on the Metal Slug Anthology in their original 240p mode which would yield crisp clear smooth lines and a sharp as razorblades picture on my set, not a crappy washed out blurfest. While not as sharp (Depends on the cable type you have hooked up, type of TV etc.) or colorful as it won't be RGB, it'll still be the next best thing. Meanwhile if you hold down L + Start when it boots the game will run in 240p which will look absolutely fantastic as the 240p mode is displaying the game on your TV identically to when you played it on an RGB arcade monitor. There is a huge amount of interlace and the filtering makes the game a blurry mess. The easiest comparison I have is Street Fighter III Third Strike on the DC when let boot in it's Dreamcast filtered 480i mode.

metal slug 4 metal slug 4

Basically the image for the game on the PS2 ends up windowboxed and the whole game runs in a blurry, filtered 480i resolution. (The Wii port featured 480p so it's fine as far as looks go.)Īs for the display I'm playing it on a 27'' flat screen Sony Trinitron television via S-video and can see all the defects quite clearly. I don't own a Neo, and I don t give a damn what people paid for the real carts, the compilation just looks and plays like crap for the PS2.












Metal slug 4